Gaming Lives in the Twenty-First Century

Gaming Lives in the Twenty-First Century Literate Connections

Hardback (06 Jun 2007)

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Publisher's Synopsis

This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values.

Book information

ISBN: 9781403972194
Publisher: Palgrave Macmillan
Imprint: Palgrave Macmillan
Pub date:
DEWEY: 794.8
DEWEY edition: 22
Number of pages: 288
Weight: 525g
Height: 241mm
Width: 161mm
Spine width: 20mm