Gaming Lives in the Twenty-First Century

Gaming Lives in the Twenty-First Century

2007

Paperback (06 Jun 2007)

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Publisher's Synopsis

This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values.

Book information

ISBN: 9781403972200
Publisher: Palgrave Macmillan US
Imprint: Palgrave Macmillan
Pub date:
Edition: 2007
DEWEY: 794.8
DEWEY edition: 22
Language: English
Number of pages: 304
Weight: 416g
Height: 234mm
Width: 155mm
Spine width: 12mm