Publisher's Synopsis
Most trainers use games. And trainers who use games collect new games. Andy KirbyÆs three-volume compendium contain 75 games in each volume. They range from icebreakers and energizers to substantial exercises in communication. Each game is presented in a standard format which includes summary, statement of objectives, list of materials required, recommended timings and step-by-step instructions for running the event. Photocopiable masters are provided for any materials needed by participants. - - All the games are indexed by objectives, and Volume 1 contains an introduction analysing the different kinds of game, setting out the benefits they offer and explaining how to use games to the maximum advantage. An unusual feature of this volume is a programmed text designed to help trainers to develop their own games.