Games, Game Design, Game Studies

Games, Game Design, Game Studies An Introduction - Media Studies

Paperback (15 Nov 2015)

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Publisher's Synopsis

How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop? Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth's introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies. With contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman.

Book information

ISBN: 9783837629835
Publisher: transcript Verlag
Imprint: Transcript
Pub date:
DEWEY: 794.809
DEWEY edition: 23
Language: English
Number of pages: 290
Weight: 400g
Height: 226mm
Width: 147mm
Spine width: 18mm