Game Testing All in One

Game Testing All in One

Paperback (23 Mar 2005)

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Publisher's Synopsis

The subject of game testing has remained largely unpublished as the game industry has exploded over the past couple of years. "Game Testing All in One" focuses on testing fundamentals, including how to create a test plan as well as how to set up a test case tree. It walks the reader through game testing basics, including topics like artificial intelligence, performance, and collision. It explores each of the major game genres and discusses key elements to consider when testing. This book also provides strategies to find job testing games, enabling the reader to walk away with a fundamental understanding of how the game industry works from the test perspective.

Book information

ISBN: 9781592003730
Publisher: Cengage Learning
Imprint: Course Technology
Pub date:
DEWEY: 794.81514
DEWEY edition: 22
Number of pages: 416
Weight: 998g
Height: 224mm
Width: 185mm
Spine width: 33mm