Publisher's Synopsis

This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch.

Example programs and source code can be downloaded from the book's CRC Press web page.

Book information

ISBN: 9781568814728
Publisher: CRC Press
Imprint: CRC Press
Pub date:
DEWEY: 006.6
DEWEY edition: 22
Language: English
Number of pages: 715
Weight: 1920g
Height: 237mm
Width: 193mm
Spine width: 31mm