Foundations of 3D Graphics Programming

Foundations of 3D Graphics Programming Using JOGL and Java3D

Hardback (10 Jul 2006)

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Publisher's Synopsis

This new text/reference is a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories.

The book is designed as an excellent shortcut for scientists and engineers who understand Java programming to learn 3D graphics, and will serve nearly as well as a concise 3D graphics textbook for students who know programming basics already. Moreover, it is a good reference for C/C++ graphics programmers to learn Java and JOGL. It is recommended for readers who know basic vector analysis and programming already.

Book information

ISBN: 9781846281853
Publisher: Springer
Imprint: Springer
Pub date:
DEWEY: 006.693
DEWEY edition: 22
Number of pages: 293
Weight: 654g
Height: 235mm
Width: 181mm
Spine width: 21mm