Delivery included to the United States

Fast Algorithms for 3D-Graphics

Fast Algorithms for 3D-Graphics

1st ed. 1994. Corr. 2nd printing 1995

Paperback (30 Mar 1995)

Not available for sale

Out of stock

This service is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Publisher's Synopsis

Illustrating the use of C, with stress on portability and speed, this book provides a mathematical background to techniques in computer graphics, before going on to develop a graphics program in C implementing these techniques. As a result, both students and professionals will find this presentation gives them a thorough understanding of the most fundamental algorithms in graphics programming, as well as providing them with a usable graphics package. Georg Glaeser covers such hot topics as hidden surfaces, shadows, reflections, patterns, and modelling curves and surfaces. Readers are assumed to be moderately familiar with programming, although all type definitions, global variables, and macros are thoroughly described prior to their first applications.

Book information

ISBN: 9780387942889
Publisher: Springer New York
Imprint: Springer
Pub date:
Edition: 1st ed. 1994. Corr. 2nd printing 1995
DEWEY: 006.67
DEWEY edition: 20
Number of pages: 306
Weight: 554g
Height: 244mm
Width: 170mm
Spine width: 17mm