Explorer's Guide to Wildemount- Dungeons & Dragons

Explorer's Guide to Wildemount- Dungeons & Dragons (D&D Campaign Setting and Adventure Book)

Hardback (17 Mar 2020) | English

Save $14.46

  • $61.69
  • $47.23
Add to basket

Includes delivery to USA

10+ copies available online - Usually dispatched within 48 hours

Synopsis

A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace—or burn the world to a cinder.

Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you’ll find new character options, a heroic chronicle to help you craft your character’s backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign…

· Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world’s most popular livestreaming D&D show.

· Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria—such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy.

· Start a Dungeons & Dragons campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount.

Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.

About the Publisher

Wizards of the Coast

Wizards of the Coast

The Wizards story is an epic tale of a tiny game company which started in Peter Adkison’s basement in 1990 and grew to be a leader in the hobby gaming business and a part of the global Hasbro family. From those humble beginnings arose fantastic new worlds, stories, brands and entirely new types of play experiences that entertain communities of players through games, novels, comics, TV series, apparel and more. Our branded play experiences bring people together face-to-face or virtually to celebrate their shared passion and imagination. Our company is a unique environment full of creative people who are passionate about creating amazing play experiences, every day. Our story is for those who live to play.

Book information

ISBN: 9780786966912
Publisher: Wizards of the Coast Publishing
Imprint: Wizards of the Coast
Pub date:
Language: English
Sales rank: 114
Weight: 1126g
Height: 286mm
Width: 216mm
Spine width: 20mm