Emotions, Technology, and Digital Games

Emotions, Technology, and Digital Games - Emotions and Technology

Paperback (25 Sep 2015)

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Publisher's Synopsis

Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration, and many other emotions. The book provides essential information on why it is necessary to have a greater understanding of the power these emotions have on players, and how they affect players during, and after, a game.

This book takes this understanding and shows how it can be used in practical ways, including the design of video games for teaching and learning, creating tools to measure social and emotional development of children, determining how empathy-related thought processes affect ethical decision-making, and examining how the fictional world of game play can influence and shape real-life experiences.

Book information

ISBN: 9780128017388
Publisher: Elsevier Science
Imprint: Academic Press
Pub date:
DEWEY: 794.8019
DEWEY edition: 23
Language: English
Number of pages: 364
Weight: 630g
Height: 154mm
Width: 230mm
Spine width: 21mm