Culture at Play: How Video Games Influence and Replicate Our World

Culture at Play: How Video Games Influence and Replicate Our World - At the Interface / Probing the Boundaries

Paperback (19 Nov 2020)

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Publisher's Synopsis

What is video game culture and video games as culture? Culture at Play avoids easy answers and deceitful single definitions. Instead, the collected essays included here navigate the messy and exciting waters of video games, of culture, and of the meeting of video games and culture, and do so from four perspectives: Players: Types and Identities; The Human/The Machine: Agents, Ethics, and Affect; Compassion, Recognition, and the Interpersonal; and Learning through Play. As a form of play, video games can greatly affect our lives. As digital objects, they participate in our digital lives. As both, they have a noticeable impact on our relationships with others, with society, and with ourselves, and this is the scope of this book.

About the Publisher

Brill

Brill

Founded in 1683, Brill is a publishing house with a rich history and a strong international focus. The company?s head office is in Leiden, (The Netherlands) with a branch office in Boston, Massachusetts (USA). Brill?s publications focus on the Humanities and Social Sciences, International Law and selected areas in the Sciences.

Book information

ISBN: 9789004373389
Publisher: Brill
Imprint: Brill
Pub date:
Language: English
Weight: 269g
Height: 235mm
Width: 155mm