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Creating High-Quality Vegetation for Games

Creating High-Quality Vegetation for Games

Paperback (01 May 2025)

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Publisher's Synopsis

This is a start-to-finish guide on how to build high-quality vegetation for video games. This book gives readers the fundamentals of the craft and the skills needed to confidently create natural environments.

Chapters cover everything from planning and gathering references, creating natural-looking ground cover with lots of variety, and building trees procedurally, to setting up a realistic wind shader before combining all assets into a scene in Unreal Engine 5.

This book will be of interest to all beginner and aspiring environment and vegetation artists looking to learn how to create high-quality vegetation, as well as more experienced artists looking to hone their craft.

Book information

ISBN: 9781032785646
Publisher: CRC Press
Imprint: CRC Press
Pub date:
DEWEY: 794.8151
DEWEY edition: 23
Language: English
Number of pages: 212
Weight: 374g
Height: 234mm
Width: 155mm
Spine width: 15mm