City Quarters: Thieves' Quarter

City Quarters: Thieves' Quarter A City Quarters Sourcebook

Game (06 Dec 2005)

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Publisher's Synopsis

Need a tavern in a hurry? An inn? An alchemist? A conspiracy? How about a Thieves' Guild? How about an entire Thieves' Quarter? From The Game Mechanics (Artifacts of the Ages and the Modern Player's Companion) comes the first in a series of books detailing the people, places, and plots of the fantasy city of Liberty: the Thieves' Quarter, where life is cheap, and only the bravest-or most foolhardy-venture out alone at night. Modular in design, the Thieves' Quarter can be adapted wholesale to any city in any fantasy campaign, or Gamemasters can cherry-pick whatever they need, whenever they need it. With two dozen lushly-created maps by master cartographer Christopher West, dozens of fully-developed NPCs, and extensive encounter tables loaded with adventure hooks, the Thieves' Quarter is a ready-made mini-setting designed to be dropped into nearly any d20 fantasy campaign at a moment's notice. Future City Quarters volumes will include the Temple Quarter, the Arcane Quarter, the Nobles' Quarter, and the Mercenaries' Quarter.

Book information

ISBN: 9781932442182
Publisher: Green Ronin Publishing
Imprint: Front Street
Pub date:
Number of pages: 80
Weight: 240g
Height: 275mm
Width: 214mm
Spine width: 6mm