Board Games in the CLIL Classroom

Board Games in the CLIL Classroom New Trends in Content and Language Integrated Learning - Trends in Applied Linguistics

Hardback (18 Dec 2023)

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Publisher's Synopsis

The present book explores how modern board gaming and language teaching can be beneficially combined to achieve optimal impact. Modern board games have a lot to offer language learners and teachers, and they should play a much more significant role in what has been labelled "Content and Language Integrated Learning" or CLIL.

Modern board games require cooperation, problem-solving, active discovery, interpretation and analysis. Most importantly, modern board games allow students to explore a hypothetical environment without the risk of language errors. The key ingredient of the present book is "game-based learning and teaching theory", or GBLTT, a theoretical framework which measures learning outcomes based on gaming and learning procedures. GBLTT is focused on balancing information and gameplay as well as putting a focus on the ability of each learner to retain language competence and to put their subject to realistic situations.

Book information

ISBN: 9783111000473
Publisher: De Gruyter
Imprint: De Gruyter Mouton
Pub date:
DEWEY: 371.337
DEWEY edition: 23
Language: English
Number of pages: 270
Weight: 513g
Height: 230mm
Width: 155mm
Spine width: 18mm