Publisher's Synopsis
A young man is having an identity crisis while working as the head of the Investigations Department for the Los Angeles bioengineering firm Engineering Genetics Organizations and Systems. A quarter of the way into the twenty-first century, EGOS has developed and produced a groundbreaking technology in the form of a consumer product called, oddly enough, Egos. This product allows customers to become a fictional character or a dead celebrity for six to eight hours by injecting a DNA-laced cocktail into their brain stem, revolutionizing the concept of role-playing games. When a colleague stumbles upon an anomaly in a group of Egos that the unnamed protagonist has been injecting regularly for the past three years, the brass at EGOS waves it off as nothing to be worried about--except he is exhibiting behaviors that are in line with the reported anomaly. The truth is, he's started to lose the ability to separate fact from fiction. The more he