Publisher's Synopsis
Through the Looking-Glass, and What Alice Found There (also regarded as Alice Through the Looking-Glass or simply Through the Looking-Glass) is a unique posted on 27 December 1871 (aleven though indicated as 1872) via way of means of Lewis Carroll and the sequel to Alices Adventures in Wonderland (1865). Alice once more enters a fantastical world, this time via way of means of mountaineering via a replicate into the sector that she will be able to see past it. There she unearths that, much like a reflection, everything is reversed, along with logic (for example, strolling allows one to stay stationary, taking walks far from something brings one in the direction of it, chessmen are alive, nursery rhyme characters exist, and so on).Alice is gambling with a white kitten (whom she calls "Snowdrop") and a black kitten (whom she calls "Kitty") whilst she ponders what the arena is like on the alternative facet of the reflection of a mirror. Climbing up onto the hearth mantel, she pokes on the wall-hung reflect in the back of the hearth and discovers, to her surprise, that she is capable of step via it to an opportunity world. In this pondered model of her personal house, she reveals a book with searching-glass poetry, "Jabberwocky", whose reversed printing she will be able to examine simplest with the aid of using maintaining it as much as the reflect. She additionally observes that the chess pieces have come to life, aleven though they continue to be small sufficient for her to select out up. Upon leaving the house (wherein it have been a cold, snowy night), she enters a sunny spring lawn wherein the flora can speak; they understand Alice as being a "flower which could circulate approximately". Elsewhere with inside the lawn, Alice meets the Red Queen, who's now human-sized, and who impresses Alice together along with her cap potential to run at breathtaking speeds.The Red Queen well-known shows to Alice that the whole nation-state is specified in squares, like a massive chessboard, and gives to make Alice a queen if she will be able to circulate all of the manner to the 8th rank/row in a chess match. Alice is located with inside the 2d rank as one in every of the White Queens pawns and starts off evolved her adventure throughout the chessboard with the aid of using boarding a educate that jumps over the 1/3 row and immediately into the fourth rank, therefore appearing at the rule that pawns can increase areas on their first circulate. She arrives in a forest wherein a depressed gnat teaches her approximately the searching glass insects, strange creatures component Trojan horse component object (e.g., bread and butterfly, rocking horse fly), earlier than flying away sadly. Alice keeps her adventure and alongside the manner, crosses the "wooden wherein matters haven't any names". There she forgets all nouns, such as her personal name. With the assist of a fawn who has additionally forgotten his identity, she makes it to the alternative facet, wherein they each remember everything. Realizing that he's a fawn, she is a human, and that fawns are scared of humans, it runs off (to Alice's frustration).