Aesthetic Theory and the Video Game

Aesthetic Theory and the Video Game

Hardback (31 Aug 2011)

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Publisher's Synopsis

This book draws on aesthetic theory, including ideas from the history of painting, music and dance, to offer a fresh perspective on the video game as a popular cultural form. It argues that games like Grand Theft Auto and Elektroplankton are aesthetic objects that appeal to players because they offer an experience of form, as this idea was understood by philosophers like Immanuel Kant and Theodor Adorno. Video games are awkward objects that have defied efforts to categorise them within established academic disciplines and intellectual frameworks. Yet no one can deny their importance in re-configuring contemporary culture and their influence can be seen in contemporary film, television, literature, music, dance and advertising. This book argues that their very awkwardness should form the starting point for a proper analysis of what games are and the reasons for their popularity. This book will appeal to anyone with a serious interest in the increasingly playful character of contemporary capitalist culture.

Book information

ISBN: 9780719077173
Publisher: Manchester University Press
Imprint: Manchester University Press
Pub date:
DEWEY: 306.487
DEWEY edition: 23
Language: English
Number of pages: 247
Weight: 370g
Height: 201mm
Width: 134mm
Spine width: 24mm