Advanced Methods in Computer Graphics : With examples in OpenGL

Advanced Methods in Computer Graphics : With examples in OpenGL

2012

Hardback (15 Feb 2012)

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Publisher's Synopsis

This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.

Book information

ISBN: 9781447123392
Publisher: Springer London
Imprint: Springer
Pub date:
Edition: 2012
DEWEY: 006.6
DEWEY edition: 23
Language: English
Number of pages: 312
Weight: 628g
Height: 160mm
Width: 242mm
Spine width: 23mm