Publisher's Synopsis
This essay sheds light on why video games are addictive to play, demystifies what causes a video game addiction, reveals the dangers of succumbing to a video game addiction, and expounds upon how to end a video game addiction. Moreover, the ample benefits of performing cardio exercises are identified, the utmost best cardio to perform for optimizing your health are revealed, how to perform the cardio exercises is explicated, and how to optimize your overall health is expounded upon in this essay. Moreover, the myriad of simple to prepare and palatable healthy food recipes for longevity are demystified and the plethora of deadly disease causing foods that you should always desist from ever considering devouring are revealed in this essay. Furthermore, how to substantially mitigate risks for succumbing to contracting lethal chronic diseases by embracing a salubrious, wholesome, heart healthy, brain healthy, kidney healthy, anticancer, antidiabetic, nutrient dense, alkaline, antioxidant rich, anti-inflammatory, raw fruitarian diet is expounded upon in this essay. Albeit arduous for most people to fathom, video games are designed to be addictive to play. Video game developers want people to play their video games for a prolonged period of time and continue to purchase items from their in-game stores. If video games were not addictive to play then this would not only impinge on the profitability of the video game product, but would also undermine a video game company's ability to stay afloat in the coming years. If a video game product is unable to meet sales forecasts and is ultimately deemed an unprofitable product, then the video game publisher company is at risk of succumbing to yielding a negative return on investment or becoming defunct. If a video game development company creates undesirable video game products then they are also at risk of becoming defunct if they are unable to secure video game development contracts from video game publisher companies. In other words, from both the perspective of the video game development company and the video game publisher company, nothing salubrious cane ever ensue when a video game egregiously fails to met sales forecasts. By developing video games to be addictive to play, people are all the more apt to play them for prolonged periods of time, discuss the addictive video games with others, and even share their gameplay experience with others. The addictive nature of video games allows video games to tacitly market themselves. People have a voracious yearning for stimuli and video games amply provide them with their stimuli. Additionally, when it comes to playing their favorite video game, people keep coming back to indulge in re-experiencing their favorite addictive video games. Video game developers are keen on ensuring that their video game products are addictive to play so that they can perpetuate their video game franchises. If video games were not addictive to play then they would not be lucrative products nor able to retain the attention of customers for a prolonged period of time. The better gameplay experience a video game can provide, the higher return on investment a video game product can yield for a video game publisher company. Video games not only provide stimulating, enthralling experiences for people to partake in, but also people to elicit a dopamine release in the brain which draws forth a pleasurable sensation that people crave to feel. Video games can be addictive to play since they not only provides customers with a stimulating escapism from the monotonies of everyday life, but also helps people to cope with chronic stress that is induced from participating in the real world. Video games can provide stimulating, enthralling, and jubilant experience that customers indulge in experiencing in order to alleviate stress. When customers are bedazzled and euphoric, they are able to alleviate stress since their attention is diverted away from harping on insalubrious.