Publisher's Synopsis
My Wind Wielding cousin broke out of prison, killed my parents, and kidnapped my sister...
...Then she beat me to within an inch of my life and gave me twenty-two days to rescue Stef
The expert tracker he is, my brother offered to take my spot. But the notorious Intrepid Party caught up and arrested him on false charges.
No one, not my best friend's crimefighting father or my love interest's savvy brother has the slightest clue of Stef's whereabouts. My brother didn't fill them in.
But they know where the Intrepid arrested him. In a vast, underground city that remained hidden for nearly a century.
And it's a place where the same people who arrested my brother wait for me and my two best friends. To throw us in jail as retaliation because neither my brother nor my best friends' families conformed to their politics. But if I want to rescue Stef, I have no choice but to venture to this city and find the lead Braden was looking for. Even with the looming threat that my violent cousin may be lurking in the shadows. Or the threat of a prison term if the Intrepid catch me.
So yeah, one enemy wants me dead. Another enemy wants me to rot in a prison cell. Never in my seventeen years did I believe I'd play the deadliest game of Catch 22 in human history.
Liza Fury: Catch 22 is the second installment in the Terrian Chronicles, picking up right where Tarja Titan left off. If you love metaphysical fiction rich in elemental magic and small town fantasy, Liza Fury: Catch 22 is for you. Get your copy today and see if Liza can outwit and outlast not one but two enemy factions.