Virtual Crowds : Methods, Simulation, and Control

Virtual Crowds : Methods, Simulation, and Control - Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging

1st edition

Paperback (14 Oct 2008)

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Publisher's Synopsis

There are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications include site planning, education, entertainment, training, and human factors analysis for building evacuation. Other applications include simulations of scenarios where masses of people gather, flow, and disperse, such as transportation centers, sporting events, and concerts. Most crowd simulations include only basic locomotive behaviors possibly coupled with a few stochastic actions. Our goal in this survey is to establish a baseline of techniques and requirements for simulating large-scale virtual human populations. Sometimes, these populations might be mutually engaged in a common activity such as evacuation from a building or area; other times they may be going about their individual and personal agenda of work, play, leisure, travel, or spectator. Computational methods to model one set of requirements may not mesh well withgood approaches to another. By including both crowd and individual goals and constraints into a comprehensive computational model, we expect to simulate the visual texture and contextual behaviors of groups of seemingly sentient beings. Table of Contents: Introduction / Crowd Simulation Methodology Survey / Individual Differences in Crowds / Framework (HiDAC + MACES + CAROSA) / HiDAC: Local Motion / MACES: Wayfinding with Communication and Roles / CAROSA: Functional Crowds / Initializing a Scenario / Evaluating Crowds

Book information

ISBN: 9783031792410
Publisher: Springer International Publishing
Imprint: Springer
Pub date:
Edition: 1st edition
Language: English
Number of pages: 176
Weight: 372g
Height: 235mm
Width: 191mm
Spine width: 10mm