Publisher's Synopsis
Myth and the kids live with a six-year-old Werewolf. The little girl has programming from making simple homemade bombs to poisoning city water supplies. So far she has not reactivated, but is it merely a matter of time before she does? Besides having the enemy dormant among them, Myth has to face losing his technological advantage. Without it the Unity will crush him if they find him. Then Myth learns something that changes everything. Someone else has come back in time and he has plans for the world. With the technology the other traveler possesses he will probably succeed in world domination if left unchecked. Surrounded by enemies Myth launches a desperate gambit to repower MAX with some unlikely allies...two Unity Werewolves.