Publisher's Synopsis
Calling All Action Heroes!
Originally published in 1980, Supergame was one of the earliest roleplaying games specifically designed for super-powered heroes. This book can be used on its own as a stand-alone game or as an expansion for the Supergame Third Edition Rules (2017). Focus on "mere mortals" rather than super-powered characters with quick and exciting gameplay that doesn't strain your budget.- Create your own action hero in minutes that can be recorded on an index card.
- Use a wide range of knacks to get the job done.
- Size the scope of action with six different scales.
- Compatible with Supergame 3E: double ratings and benchmarks for super-powered characters (or halve them when using this game's characters with Supergame).
- Spend hero points to call on fate, seize the opportunity, shrug it off, and request backup.
- Customize the game with various options.
- Use 4DF (+/-), D6 (six-sided), or D10 (ten-sided) dice (the choice is yours).