Publisher's Synopsis
The crew of the Oliphaunt have earned the freedom togo where they please, but they've still got bills to pay and old enemies hot ontheir tail! The Fly Free or Die Adventure Path continues, as the playercharacters travel to the Veskarium, an interplanetary empire ruled by themilitant and lizard-like Vesk, where the crew must become smugglers and bountyhunters, capturing illegal resources in the turbulent storms of a gas giant! Butalong the way, they're forced to make some tough decisions that will come backto haunt them later, attracting the anger of the Vesk military itself. Can theplayer characters keep running forever, or will they eventually turn, stand, andfight for their lives?
"Merchants of theVoid" is a Starfinder adventure for four 3rd-level characters. This adventurecontinues the Fly Free or Die Adventure Path, a six-part monthly campaign inwhich players take on the role of a merchant crew with an experimental starship,trying to get rich, escape interplanetary assassins, and outwit their rivals.This volume also details a crew of smugglers who cross the players at everyturn, their starship, a collection of alien threats, a mysterious tropicalparadise planet, and a series of "Side Jobs"-short mini-adventuresthe GM can insert into the campaign at anytime.
Each monthly full-color softcoverStarfinder Adventure Path volume contains a new installment of a series ofinterconnected science-fantasy quests that together create a fully developedplot of sweeping scale and epic challenges. Each 64-page volume of theStarfinder Adventure Path also contains in-depth articles that detail and expandthe Starfinder campaign setting and provide new rules, a host of exciting newmonsters and alien races, a new planet to explore and starship to pilot, andmore!
"Merchants of theVoid" is a Starfinder adventure for four 3rd-level characters. This adventurecontinues the Fly Free or Die Adventure Path, a six-part monthly campaign inwhich players take on the role of a merchant crew with an experimental starship,trying to get rich, escape interplanetary assassins, and outwit their rivals.This volume also details a crew of smugglers who cross the players at everyturn, their starship, a collection of alien threats, a mysterious tropicalparadise planet, and a series of "Side Jobs"-short mini-adventuresthe GM can insert into the campaign at anytime.
Each monthly full-color softcoverStarfinder Adventure Path volume contains a new installment of a series ofinterconnected science-fantasy quests that together create a fully developedplot of sweeping scale and epic challenges. Each 64-page volume of theStarfinder Adventure Path also contains in-depth articles that detail and expandthe Starfinder campaign setting and provide new rules, a host of exciting newmonsters and alien races, a new planet to explore and starship to pilot, andmore!