Publisher's Synopsis
What would you do if you lived in a country plagued by disease, unemployment, obesity, crime, poverty, illiteracy, pollution, and violence? Would you be just like everyone else and put up with the status quo? Would you be willing to rise up and do whatever necessary to take your country back? Would you be willing to start a revolution to overthrow the government? How far would you be willing to go to make the world a better place? In Our New World, Numerika was once the greatest nation on Earth, but now is crumbling under the weight of its poor choices. Politicians are more interested in keeping huge corporations happy in order to fund their re-election campaigns. The health and vitality of the vast majority of the country's citizens has taken a back seat to the interests of the rich and powerful, who seem hell-bent on wrecking the planet for the sake of short-term profits. Enter...The Doyen, a young man who decides he won't just follow the crowd. He finds a handful of like-minded people and forms The League. They want change and they want it to happen fast. They embark on an adventure to plan and execute a complete takeover of the country, and they do it all under the cover of a massively multiplayer online virtual reality game called Our New World. As cultural anthropologist Margaret Mead famously said, "Never doubt that a small group of thoughtful, committed citizens can change the world; indeed, it's the only thing that ever has." Our New World tells the story of one such small group of people and how they profoundly changed their country and the world.