Teach Like a Gamer: Adapting the Instructional Design of Digital Role-Playing Games

Teach Like a Gamer: Adapting the Instructional Design of Digital Role-Playing Games - Studies in Gaming

Paperback (08 Jun 2018)

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Publisher's Synopsis

Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy, and lifelong learning. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how to incorporate games-based instruction into their own classes and workplace training, as well as approaches to redesigning curriculum and programs.

Book information

ISBN: 9781476670546
Publisher: McFarland & Company, Inc., Publishers
Imprint: McFarland & Company, Inc., Publishers
Pub date:
DEWEY: 371.337
DEWEY edition: 23
Language: English
Number of pages: 216
Weight: 272g
Height: 229mm
Width: 152mm
Spine width: 11mm