Publisher's Synopsis
As Jamie lay alone in bed, not knowing that his mother had just been killed while driving drunk, he's filled with disturbing thoughts. The last words his mother had said to him before going out were, "I've given you the last six years of my life, and for what? To always be running from one town to another? Never having a life of my own just so you could live?" And then in a drunken slur she had added, "If I had a lick of sense I'd have let old Ernie do what he wanted."
Why had his mother said she had given him the last six years of her life when he was twelve years old? Why did she always seem to resent him? Who was Ernie? And why couldn't he remember anything about his life before his first day of school in the first grade? The only thought that comforted him was the newspaper story dated only a few days earlier on May 24, 1992. The article reported that a new wave of computer games would soon replace the old pinball machines and "boggle the mind" with realistic video techniques that could only be dreamed about a few years earlier. The article had aroused a curious excitement in him, and he didn't know why.
After being sent to live at the Hermitage House for Children, Jamie begins to have a series of strange and troubling dreams. Each dream is about a little blond-haired boy who has a little sister and a mother and a father. But the woman is not his mother who was killed in the car accident and he had never known his father. Yet his dreams are always about the same family, especially the little boy and his dog. And the father programs computers and makes games, even promising to build the boy a video game that's so life-like the boy will think he's actually inside it.
As Jamie wonders about the meaning of his dreams, he visits a local arcade where he sees a brand new video game that is almost magical in its appearance. Jamie is the only person who plays the machine, and in the video game he sees the same little boy and his dog.
Sometimes, dreams turn into reality...