Publisher's Synopsis
Two points for brushing your teeth. Ten points for keeping your room tidy. Seventy-two points for the Bioeconomic Game Design pop quiz on the ride to school in your personal FunCar. Another thirty for making every hurdle in gym class. Life is a game, unless you're not the one winning. When Gabby DeCorte, top student and reality-hacker extraordinaire, learns the truth about LifeGame, she must choose between winning and what she believes in.