Publisher's Synopsis
This is the story of a group of boys who try to save the world! As boys, Kenji and his friends came up with a bunch of stories about an evil organization bent on world destruction. As adults, someone is now turning their fantasies into reality!
Humanity, having faced extinction at the end of the 20th century, would not have entered the new millennium if it weren't for them. In 1969, during their youth, they created a symbol. In 1997, as the coming disaster slowly starts to unfold, that symbol returns. This is the story of a group of boys who try to save the world.
The year is 2014, and Neo Tokyo is completely under the control of the Friend. Kanna has decided to stand up and avenge Kenji--will she be able to muster up enough support for her cause? Kanna makes her way to a mafia-operated casino and quickly finds herself at a high stakes table. Is she lucky (and smart) enough to turn the odds in her favor at the bizarre and fast-paced game of Rabbit Nabokov?
While Kanna marshals her forces, Koizumi Kyoko experiences true horror at the reeducation camp known as Friend Land. Going back in time in their "Virtual World," she meets Kenji and his pals as boys in 1971 and sees something that is strictly taboo: the Friend's childhood face! Will she live to report back on the Friend's identity?