Publisher's Synopsis
Using this text, programmers who want to explore the "what-if" world of visualization graphics can learn how to construct lifelike computer models using Windows versatile Graphics Device Interface (GDI).;Windows application-building skills such as colour and bitmap programming, cell animation, mouse and keyboard input and GUI management are demonstrated. Also covered are advanced object- and image-based methods such as 3D modelling and design, procedural and kinetic animation, retouching, Fourier analysis and before-and-after analysis.