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Video Games and Creativity

Video Games and Creativity - Explorations in Creativity Research

Hardback (01 Sep 2015)

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Publisher's Synopsis

Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices.  Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design.  It answers such questions as:

  • Can video games be used to develop or enhance creativity?
  • Is there a place for video games in the classroom?
  • What types of creativity are needed to develop video games?

While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system.  The research and development of game-based learning has revealed the power of using games to teach and promote learning.  In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success.

Book information

ISBN: 9780128014622
Publisher: Elsevier Science
Imprint: Academic Press
Pub date:
DEWEY: 794.8019
DEWEY edition: 23
Language: English
Number of pages: 332
Weight: 658g
Height: 160mm
Width: 235mm
Spine width: 21mm