Publisher's Synopsis
Fifteen-year-old Katey (aka Kid) goes to school in the Gamea mall converted into a school run by corporate sponsors. As the students play their way through the levels, they are also creatingproducts and being used for market research by the sponsors, who are watching them 24/7 on video cameras.Kid has a vague sense of unease but doesnt question this existence until one day she witnesses a shocking anticorporateprank. She follows the clues to uncover the identities of the people behind it and discovers an anonymous group that callsitself the Unidentified. Intrigued by their countercultureideas and enigmatic leader, Kid is drawn into the group. But when the Unidentifieds pranks and even Kids own identity are co-opted by the sponsors, Kid decides to do something biggersomething that could change the Game forever.This funny, sharp, and thought-provoking novel heralds the arrival of a stunning new voice in teen fiction.