3D Math Primer for Graphics and Game Development

3D Math Primer for Graphics and Game Development

2nd Edition

Hardback (19 Oct 2011)

  • $156.51
Add to basket

Includes delivery to the United States

2 copies available online - Usually dispatched within two working days

Publisher's Synopsis

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Book information

ISBN: 9781568817231
Publisher: CRC Press
Imprint: CRC Press
Pub date:
Edition: 2nd Edition
DEWEY: 006.6
DEWEY edition: 22
Language: English
Number of pages: 824
Weight: 1806g
Height: 239mm
Width: 195mm
Spine width: 41mm