Procedural Storytelling in Game Design

Procedural Storytelling in Game Design

Paperback (18 Apr 2019)

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Publisher's Synopsis

This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories.

Key Features

  • Introduces the differences between static/traditional game design and procedural game design
  • Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways
  • World's finest guide for how to begin thinking about procedural design
  • Book information

    ISBN: 9781138595309
    Publisher: CRC Press
    Imprint: CRC Press
    Pub date:
    DEWEY: 794.81536
    DEWEY edition: 23
    Language: English
    Number of pages: xvi, 392
    Weight: 616g
    Height: 158mm
    Width: 233mm
    Spine width: 23mm