Situational Game Design

Situational Game Design

1st edition

Hardback (31 Oct 2017)

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Publisher's Synopsis

Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of a game considered in isolation, but rather the result of the intersection of a game with an appropriate player. Starting from simple concepts, the book advances step-by-step to build up a set of practical tools for designing player-centric playful situations. While these tools provide a fresh perspective on familiar design challenges as well as those overlooked by more transactional design paradigms. Key FeaturesIntroduces a new methodology of game design that concentrates on moment-to-moment player experienceProvides practical design heuristics for designing playful situations in all types of gamesOffers groundbreaking techniques for designing non-interactive play spacesTeaches designers how to create games that function as performancesProvides a roadmap for the evolution of games as an art form.

Book information

ISBN: 9781138305182
Publisher: CRC Press
Imprint: CRC Press
Pub date:
Edition: 1st edition
DEWEY: 794.81536
DEWEY edition: 22
Language: English
Number of pages: 119
Weight: 310g
Height: 164mm
Width: 243mm
Spine width: 14mm