Arcade Game Typography

Arcade Game Typography The Art of Pixel Type

Paperback (10 Oct 2019)

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Publisher's Synopsis

Arcade Game Typography presents readers with a fascinating new world of typography - the pixel typeface. Video game designers of the 70s, 80s and 90s faced colour and resolution limitations that stimulated incredible creativity: with letters having to exist in an 8x8 square grid, artists found ways to create expressive and elegant character sets within a tiny canvas.

Featuring pixel typefaces carefully selected from the first decades of arcade video games, Arcade Game Typography presents a previously undocumented 'outsider typography' movement, accompanied by insightful commentary from author Toshi Omagari, a Monotype typeface designer himself, and screenshots of the type in use. Exhaustively researched, this book gathers an eclectic typography from hit games such as Super Sprint, Pac-Man, After Burner, Marble Madness, Shinobi, as well as countless lesserknown gems. The book presents its typefaces on a dynamic and decorative grid, taking reference from high-end type specimens while adding a suitably playful twist. Unlike print typefaces, pixel type often has bold colour 'baked in' to the characters, so Arcade Game Typography looks unlike any other typography book, fizzing with life and colour.

Book information

ISBN: 9780500021743
Publisher: Thames and Hudson Ltd
Imprint: Thames and Hudson
Pub date:
DEWEY: 686.224
DEWEY edition: 23
Language: English
Number of pages: 272
Weight: 892g
Height: 228mm
Width: 167mm
Spine width: 25mm