Publisher's Synopsis
They needed some help. They woke up the wrong guy.
The colony ship, Odyssey Earth, is on a 17-year voyage across the galaxy to a new home. And Jordan Booth is exactly where he wanted to be - tucked up in hypersleep, with nothing to worry about until planetfall.
However, Captain Juno Washington has other ideas. She's got a quirky ship's AI, Reeves, and a crew of loners and oddballs, but what she doesn't have is anyone to look out for the Odyssey Earth's six ship-born teenagers.
When Jordan is revived and given the job, he's far from happy about it. Then again, nor are the kids. Tight-knit, whip-smart, resilient - the last thing they need is a chaperone, and they make sure he knows it.
After an unexpected change of course, everyone needs to join forces if they're going to survive. But Jordan is out of his comfort zone - and the teenagers are in no mood to listen. Still, if they pull together and stop squabbling, they might all just make it.
Yeah, right. Good luck with that.