Publisher's Synopsis
The second part of Arthur and Jo's strange adventures throughout the land of Discoucia, and a time when Archie the Water Goddess has made the ultimate sacrifice to rid the world of her nemesis, Cordelia Paradise, the Fire Goddess.
However, things rarely go to plan and Arthur finds himself at war with Archie's hidden agenda rather than the insane task that he has to help Archie complete.
Hidden around Discoucia in its sixteen major cities are sixteen gems that Archie must collect before a year is up. If she wins then Cordelia will disappear to another dimension and not return until she agrees to stop causing forest fires, volcanic eruptions and droughts.
Team Archie has Arthur and Jo, who both have the understanding that by collecting these gems a natural order can be brought back and maybe Jo's father will get well again. Team Cordelia has Alicia May, who has a talent for becoming anyone and a deep malicious streak; and Iren, who has a fanatical hatred for Archie, which Archie herself doesn't like to talk about.
Along the way they meet old friends and old enemies, as well as Archie having to perform miracles without the use of divine power. From the murky ruins of Tanalos to the haunted corridors of Ashin Dance Academy, the frozen caverns of Icester and the verdant streets of Proceur, the adventure will take them around Discoucia and beyond, unless Cordelia and Alicia May can stop them first...