How Games Move Us

How Games Move Us Emotion by Design - Playful Thinking

Paperback (06 Oct 2017)

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Publisher's Synopsis

This is a renaissance moment for video games - in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In this book, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners.

Book information

ISBN: 9780262534451
Publisher: The MIT Press
Imprint: The MIT Press
Pub date:
DEWEY: 794.814019
DEWEY edition: 23
Language: English
Number of pages: xviii, 167
Weight: 222g
Height: 203mm
Width: 138mm
Spine width: 13mm