The Theory of Learning in Games

The Theory of Learning in Games - MIT Press Series on Economic Learning and Social Evolution

Hardback (31 Jul 1998)

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Publisher's Synopsis

In economics, most noncooperative game theory has focused on equilibrium in games, especially Nash equilibrium and its refinements. The traditional explanation for when and why equilibrium arises is that it results from analysis and introspection by the players in a situation where the rules of the game, the rationality of the players, and the players' payoff functions are all common knowledge. Both conceptually and empirically, this theory has many problems.

In The Theory of Learning in Games Drew Fudenberg and David Levine develop an alternative explanation that equilibrium arises as the long-run outcome of a process in which less than fully rational players grope for optimality over time. The models they explore provide a foundation for equilibrium theory and suggest useful ways for economists to evaluate and modify traditional equilibrium concepts.

Book information

ISBN: 9780262061940
Publisher: The MIT Press
Imprint: The MIT Press
Pub date:
DEWEY: 519.3
DEWEY edition: 21
Language: English
Number of pages: 276
Weight: 544g
Height: 239mm
Width: 166mm
Spine width: 23mm