The Machinima Reader

The Machinima Reader - The MIT Press

Hardback (15 Jul 2011)

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Publisher's Synopsis

The first critical overview of an emerging field, with contributions from both scholars and artist-practitioners.

Over the last decade, machinima-the use of computer game engines to create movies-has emerged as a vibrant area in digital culture. Machinima as a filmmaking tool grew from the bottom up, driven by enthusiasts who taught themselves to deploy technologies from computer games to create animated films quickly and cheaply. The Machinima Reader is the first critical overview of this rapidly developing field. The contributors include both academics and artist-practitioners. They explore machinima from multiple perspectives, ranging from technical aspects of machinima, from real-time production to machinima as a performative and cinematic medium, while paying close attention to the legal, cultural, and pedagogical contexts for machinima. The Machinima Reader extends critical debates originating within the machinima community to a wider audience and provides a foundation for scholarly work from a variety of disciplines. This is the first book to chart the emergence of machinima as a game-based cultural production that spans technologies and media, forming new communities of practice on its way to a history, an aesthetic, and a market.

Book information

ISBN: 9780262015332
Publisher: The MIT Press
Imprint: The MIT Press
Pub date:
DEWEY: 778.53
DEWEY edition: 22
Language: English
Number of pages: 345
Weight: 756g
Height: 229mm
Width: 186mm
Spine width: 24mm